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THE DEVELOPMENT OF ARCHERY GAMES USING MOTION CAPTURE AND VR DEVICES ON ARCHERY VIRTUAL REALITY

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dc.contributor.author Aprial, Riki Prasetia
dc.contributor.author Purboyo, Tito Waluyo
dc.contributor.author Ansori, Anton Raharjo Siswo
dc.date.accessioned 2019-11-05T09:09:01Z
dc.date.available 2019-11-05T09:09:01Z
dc.date.issued 2019-09-20
dc.identifier.issn 1819-6608
dc.identifier.uri http://142.54.178.187:9060/xmlui/handle/123456789/882
dc.description.abstract Motion capture is the process of capturing motion information, and the location of the subject over time. Animation production is the largest user of the Motion Capture system, examples of applications like movies, broadcasts, games, production stages, demonstration, and more. Motion capture is an attractive method for making movements in computer animation. Motion capture techniques rely on recording and retrieval of movements of humans, animals and inanimate objects as 3-dimensional data. This motion capture technique has various ways of applying it. With the development of technology as it is today, a new technology has been created, namely virtual reality. Virtual reality is a technology that allows us to interact with objects of imagination by using computers and displaying a 3-dimensional atmosphere that seems real. Virtual reality technology has also been widely used in the game world. Game is one of the entertainment media that is the choice of the community to eliminate boredom or just to fill their spare time. In addition to being an entertainment medium, games can also be a learning media to improve one's brain development. In this study, we will discuss archery games using motion capture and virtual reality (VR) devices on archery virtual reality. en_US
dc.language.iso en_US en_US
dc.publisher Asian Research Publishing Network en_US
dc.subject Engineering and Technology en_US
dc.subject Game en_US
dc.subject Virtual reality en_US
dc.subject Motion capture en_US
dc.subject Archery en_US
dc.title THE DEVELOPMENT OF ARCHERY GAMES USING MOTION CAPTURE AND VR DEVICES ON ARCHERY VIRTUAL REALITY en_US
dc.type Article en_US


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